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Case Studies

Polaris x Call of Duty: How a 4-Week Campaign Drove 75K Players

February 23, 2026 DevourPlay Team 3 min read

The Brief

Polaris, the powersports manufacturer behind brands like RZR and Sportsman, wanted to reach a young, action-oriented demographic. Their audience overlapped heavily with first-person shooter players — but they had no gaming presence and zero ad spend allocated to gaming channels.

The challenge: reach core gamers authentically, without interruptive ads, in a four-week window around a major title launch.

The Approach

Rather than buying display placements or sponsoring a streamer, Polaris partnered with DevourPlay to build a branded gaming activation around Call of Duty: Black Ops 7 — one of the year’s biggest launches.

What We Built

A branded hub on DevourPlay where CoD players could:

How It Worked Technically

DevourPlay’s Overwolf-powered overlay detected Black Ops 7 gameplay in real time. When a registered player completed specific in-game actions — kills, wins, objective completions — those events were automatically tracked and credited toward quest progress.

No SDK integration with Activision was needed. No app download required beyond the Overwolf client. Players saw their quest progress update in real time through the in-game overlay.

The Results

MetricResult
Registered Players75,000+
Signup Rate53.4%
Brand Actions1,000,000+
Campaign Duration4 weeks
Ad Spend$0 traditional media

75K Registered Players

Over 75,000 unique players signed up for the Polaris activation — each one providing a verified gaming profile and email address. This wasn’t drive-by traffic. These were engaged players who completed a multi-step registration specifically to participate.

53.4% Signup Rate

More than half of everyone who saw the activation signed up. For context, typical gaming ad campaigns see click-through rates under 1%. The 53.4% signup rate demonstrates what happens when the “ad” is something players actually want to engage with.

1M+ Brand Actions

Across the four-week campaign, players completed over one million tracked gameplay actions tied to Polaris quests. Each action represented a moment where the player was actively engaging with Polaris-branded content — not passively scrolling past a banner.

Why It Worked

1. It Was Native to the Experience

The activation didn’t interrupt gameplay. It enhanced it. Players were already playing CoD — the quests gave them additional goals and rewards for doing what they were already doing.

2. The Rewards Were Real and Relevant

The prize pool included actual Polaris products — gear, accessories, and a sweepstakes entry for an RZR. For an action-oriented audience, this was aspirational and authentic.

3. The Distribution Was Built In

DevourPlay’s integration with the Overwolf platform meant the activation was surfaced directly to CoD players during gameplay. No media buy required — the distribution channel was the gaming platform itself.

4. Every Interaction Was Verified

Unlike traditional digital ads where “engagement” might mean a 2-second video view, every brand interaction in this campaign was verified through actual gameplay data. Completed a quest? We have the game event log to prove it.

The Bigger Picture

The Polaris activation demonstrates a fundamental shift in how brands can reach gamers. Instead of buying attention, Polaris earned it — by building an experience that added value to the player’s session.

The most effective gaming advertising doesn’t look like advertising at all. It looks like a reason to keep playing.

This model scales across any game in DevourPlay’s 65+ title library, for any brand willing to think beyond the banner.


Interested in building a similar activation for your brand? Book a demo to see the platform in action.

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